It’s time.

Actually, it’s been time for quite a while, but uh, it took me way too long to get around to saying it.

Troll Bouquet will be closing its doors this month.

Much of the better content will be moving over to, while the story stuff from Company of Fools will go… somewhere, I dunno, I have to sort through it and figure that out. Thank you to all the folks in the WoW blogosphere for being so cool all these years.

If you wanna know where I’m hanging out, then drop me a line and I’ll let you know.

It’s basically come down to this: I’m not using the site as much as I should, I can’t justify paying for it to sit here, so it has to go.

Farewell (for now), and thanks for all the good times.

P.S. The bad RPer warnings will most likely go onto Tumblr or something but they aren’t going to disappear.

The Gold Secret to End All Gold Secrets

This is it.

The biggest secret in gold-making. The thing that everybody has promised, often locked behind a $29.95 payment and a massive page of questionable words from people that may not even exist.  The Ultimate Secret.

I’m going to provide it to you for free.

That secret is simply this: There are no secrets. There are multiple methods to making gold, some requiring more work than others.  There are different tools — add-ons, spreadsheets, websites — and different ways of combining and packaging them.  There are the simple and slow ways, the fast and hard ways, the in-between ways.  One thing holds true:

There is no “Ultimate Gold Secret” that will net you millions of gold in a short amount of time.

Anybody that tells you otherwise is ripping you off.  Maybe they have a neat story to tell, or they have screenshots of their fortune.  Hey, that fortune’s probably real, but that takes time and wrangling. This isn’t to trash people that charge real money for some of their information — I used to work for one and I love and respect her because she’s awesome — but, see, that’s the thing.  They charge for some of their information.  That’s it.

There are two types of people in the gold blogging world: those who talk and those who teach. The talkers tell you that there are secrets and all you have to do is pay them to find out what they are.  They might give you a taste of what they’re offering, but it’s never enough to really figure out a tried-and-true gold-making method.  That, or they give you information that’s not exactly current, or they simply wave their gold in your face and taunt you with it.

The teachers show you what they do, how they do it, and are open.  They are honest.  They may have something to sell — and that’s okay.  What they’re selling is information that would take you or I a lot of time to gather ourselves.  Sometimes, they’re selling information that they’ve studied to obtain and that actual businesses would pay a salary to use.  They’re not claiming secrets that don’t exist, they’re providing tools, and most of them are free.  Those paid tools?  They’re just gravy, but they’re gravy that helps the teacher keep their website going or pay their subscription fees so they can continue to provide you with that information.

The Gold Secret to end all Gold Secrets is that there isn’t one.

There are many good gold blogs out there.  There are lots of people that are willing and able to teach you what to look for, and that do so with lovely articles — you can find a good chunk of them on The Undermine Journal, even. Here’s how to separate the good stuff from the trash:

  • if it makes claims that are too good to be true, it’s trash.
  • if its only goal is to sell you something without providing you with anything useful, it’s trash
  • if it treats you, the reader, like trash for not having a lot of gold or not knowing how to make it, it’s trash
  • if it claims that there’s a massive secret that only it can tell you, it’s trash

The gold blogging community is 90% amazing.  It’s supportive, with tons of people that are happy to help and that love to hear about your successes and what you’ve learned from your failures.  The other 10% just exist to rip you off and suck you into something that doesn’t exist.

You can’t make massive amounts of gold in thirty seconds or less unless you get lucky.

Gold-making requires some work, whether it’s the initial set-up of filters in your chosen auction add-on, your crafting/destroying, or your farming.

There is no zero-work way of making gold quickly.

You can set-and-forget — once the initial set-up is complete. Anybody can make gold!  Absolutely anybody. The secret?  It’s being willing to put in a little bit of time, even if it’s only five minutes per day.

Here are some tools to get started.

The Undermine Journal — Your one-stop shop for everything gold.  There are blogs and it’s a huge auction database that can help you figure out what to sell and what to pass on. — Another auctioning tool, this website can take a look at what’s listed and selling on your server and help you decide what profession(s) to invest in and what markets to enter.

WoWProspector — If you’re into Jewelcrafting, this will help you figure out whether or not that stack of ore is worth prospecting for the cash or not.

ProspectORE — Similar to WoWProspector, but it’s an add-on.  I use this and it is absolutely fantastic.

TradeSkillMaster — This is the only auctioning add-on that I use anymore.  It can be set up for crafting, too, and is an absolute must for anybody that plans on using their professions to make gold.  It’s worthwhile for those that are flipping because of the variety of filters available.  TSM alone saves so much time it simply isn’t funny.  When their site is down, you can get TSM at as well, but I still suggest browsing the official site for its information.

What are your favourite blogs and tools for making gold?

Warlords of Draenor: IT’S COMING.

Blizzcon 2013 brought along some wonderful announcements, like new information on Diablo 3’s expansion, some stuff about Hearthstone, and the news that World of Warcraft’s new expansion will be Warlords of Draenor.  Warlords of Draenor (WoD) will introduce a bunch of fascinating features as well as take us all to a Draenor that’s not smashed to hell.  Our characters will finally get updated models, we’ll get something similar to player housing, and questing will be changed to a degree.  Let’s get into the important bits!

The Story

In the wake of Garrosh’s arrest and imprisonment, just as he’s about to go to trial, he escapes and travels back in time to prevent the Orcs from drinking the blood of Mannoroth and to build a new Horde that’s in line with what he likes.  This creates a secondary timeline with a Draenor that didn’t explode, and a portal that connects that Draenor to Azeroth’s current timeline, in preparation for an Orcish invasion from a new world.  As the Iron Horde grows in power, it’s up to us to stop it.  Can we, or will the world as we know it be changed forever?

Upgrade to Level 90

One character on each account can take an instant upgrade to level 90.  If there’s a class you’ve been wanting to try out at high levels, or something you just haven’t had the attention span to level from scratch, now’s your chance to create it and be ready for WoD.  Don’t worry, you won’t have to gear that toon up, either — the gear will be supplied.

I still have no idea which character(s) are going to take that upgrade, considering the new expansion is at least a year away.  Most of the characters that I’d want at 90 will be there by then, so it would be an extra of any given class.

Your Own Garrison

If you’re familiar with city-building games on Facebook or in general, like Age of Empires, even, you might have an idea of what Garrisons may be like.  Build a fort, recruit NPCs, send those NPCs out to gather materials and/or treasure or assign them to other tasks — like quests.  You can earn XP and loot without actually going and doing the fighting yourself.  Every WoD player will get access to their own Garrison, and it seems like this will be WoW’s answer to the request for player housing.

Level 100!

Yep, the level cap will go up to 100 in WoD.  This isn’t unexpected or anything — though some were looking at 90-95 instead.


After nearly a decade, Warcraft’s character models are finally getting a desperately-needed overhaul.  The Forsaken lady model still isn’t on the main site yet, but I am hoping that eventually we’ll get to see what all of the new models will look like — I’m especially excited to see the Troll models and finished Tauren.

 Draenor: A Familiar New World

Warlords of Draenor will also — as mentioned before — have us seeing the planet when it was still whole.  Familiar landscapes will be rendered in their pre-destruction glory, revealing places we’ve never seen before, and others that are as they were meant to be.  I’m looking forward to seeing the new zones as well as the ones that made me curse and swear in frustration — see what I mean by looking at the map of the new-old Draenor.

Draenei and Orc Lore

For the first time since Burning Crusade, Draenei are getting some focus and development, possibly, plus at least one new hero.  It’s about freaking time that Draenei got some love, honestly.  I guess I should also mention that you’ll be seeing and running into some of Orc-kind’s most famous and infamous leaders, but, they’re orcs, so they don’t matter nearly as much.  So there.

It’s a Sausage Fest

Warlords of Draenor should have been called Beefcake of Draenor since it’s a massively testosterone-driven expansion full of beefy dudes with big muscles doing things beefy dudes with big muscles tend to be doing in power fantasies, and I’m sincerely hoping we finally get some important women.  You know, that don’t get their characterization butchered, or whose characterization doesn’t depend on their connection to males, or, or, or.

This is Blizzard we’re talking about, though, so we’ll have to make up these characters ourselves and fill in the blanks on our own.  Keep yelling for what we’re after, too, ’cause that’s the only way they’ll hear.


am looking forward to Warlords of Draenor, even with my ambivalence toward Blizzard for their treatment of women characters (and their lack thereof, as well).  The features look like they’re going to be pretty cool, at least, and I’m excited to see my characters with a more modern look to them.

Are you looking forward to the new expansion?  What features really jump out at you, why?  Share!

5.4 Presents: The Timeless Isle

The zone map of the Timeless Isle.

Do you like loot?  I like loot.  I’d hope you like loot, too.  If you don’t like loot, maybe you like pets — big and small — or even mounts?  How about PvP?

The Timeless Isle is a new zone that’s opened up since 5.4 launched last week.  It’s not a daily quest hub — thank goodness — it’s more of a group monster-hunting zone, with rare elites peppered throughout that everyone gets to loot if they’re nearby.  Regular elites have chances to drop quest items, the island’s new currency, gear, and everything the rare elites can drop minus chances at mounts.  Some pets are dropped by the zone’s various critters, aside from the ones that spawn around the island.

This place is a gear pinata. In a little under a week of a few hours here-and-there running around and hunting down chests, rare elites, and pew-pewing the occasional elite mob, my priest, Phaedra, nearly has a full DPS and full healing set.  The gear is absolutely gorgeous to boot, so it’ll make wonderful RP gear, too — and I have some pieces sitting on another alt that’ll go to other characters if and when they hit 90.

Is the Isle a worthwhile place to visit?  Hell yes.  For Timeless Coins and a bunch of mob kills or chests, you can definitely gear all of your alts in less time than it would take through LFR.  The downside is that, if you’re relatively new to raiding as it is, you don’t get the experience of learning fights and raid mechanics that you would if you were to gear up via LFR — but you can still do that at the same time, of course, and most of the elites have their own tricks that you have to avoid. has a lovely Timeless Isle guide that I recommend checking out if you’re not entirely sure what to do or where to go, and’s Timeless Isle guide is also a good read.

Don’t forget to look for Kukuru’s Grotto if you enjoy gambling… or you happen to be playing a goblin~

Phaedra stands on a pile of gold.

Lookit all that gold!


Siege of Orgrimmar: Are You Ready to Fight For Vol’jin’s Horde?

It’s coming.

I’m excited.

I’ve been a Horde player since I started playing World of Warcraft in 2008.  I’ve had a soft spot for the Trolls and Tauren since the start, with a complete inability to hate on them like, at all, no, really.  I adore them.  To hear an outsider acknowledge that these other races are nothing like their Warchief is pretty awesome.  On top of that, to finally be approaching the on event that can get my main character out of hiding and back into the saddle of his military unit is just oh hells yes.

This is assuming I can ever find time to actually run a guild, mind you.

What to Expect in Patch 5.4

Class Improvements — Everybody gets goodies.  Buffs, new glyphs, a little bit of something for everyone.  You can find the new information for classes in the patch notes.

Profession Changes — New Raid and PvP patterns will be added for Blacksmiths, Leatherworkers, and Tailors; each production profession gets a recipe to craft something for themselves, namely some kind of new material.  Cooks will get new recipes, too, including noodle carts.

Items — Altoholics, rejoice!  You’ll be able to apply profession-specific item enhancements to your BoA items, since these buffs will work on any item level.  Finally, my alts can get my Scribe’s shoulder enchants.

New Zone! — A mysterious new island will open up when 5.4 launches that is going to be really, really rewarding for explorers like myself.  I’m looking forward to trawling it for neat stuff, and it looks like there’s going to be a slight pirate theme.

More Pets & Mounts — Naturally.  I’m kind of lusting after Reins of Galakras, Reins of the Thundering Onyx Cloud Serpent, and Reins of the Ashhide Mushan Beast.  Guess who’s going to be putting on her PvP gloves and getting them dirty?  This gal.  Not only this, but we’ll be able to hoard collect 1,000 battle pets in 5.4.  I uh, think I have more critters to hunt.

Server Merges/Virtual Servers — More to the point:  The chance for those of us that are on dead servers to actually see other people and not have to abandon the servers we’ve loved for years in order to get interaction.  I’m not entirely sure how this is going to work other than that servers in the same groupings will have their populations combined and it will allow cross-server guild invites and other goodies.

Rocks Fall, Garrosh Dies

Most of all, though, I’m looking forward to killing Garrosh — as are many others.  I think this calls for a more RP-related post on the subject, don’t you?

If You Want A Clubhouse, Build A Clubhouse

Wyrmrest Accord has several open, community channels that exist for networking and finding roleplay — these include WrANet, OOC, WrARP, and Hearthstone (an in-character channel). There is another channel that has proven to be public on one faction only: Horde. Where the creator of the Alliance version of the channel had claimed that the channel was public, they, at the same time, made it clear that certain people (at least one group has the distinction of being made up of people who were once friends and guildmates of this person) were not welcome. They wanted this channel to essentially act as their clubhouse, and even went so far as to change the name and password protect it to have more control over who was able to enter and who was not.

If this channel was for personal or guild purposes, that would be totally appropriate. In fact, the point at which they started using a different channel name was the point where they immediately gave up the idea of having a public channel and made it very clear that they only wanted to give the appearance of being open.

Public channels are integral to a server’s community, especially to very specific communities with certain goals — like roleplay — in mind. It’s fine to create a certain atmosphere, and it’s fine to be clear about what behaviours are okay in the channel and what aren’t, but public channels are not meant to be gated communities for very specific groups of people. The more access you provide, the easier it is to allow for more networking opportunities, to get more people involved in events, that sort of thing.

It’s also totally fine to be unwelcoming to Toxic Roleplayers. They help sour communities and turn them inside-out.

My point is this: if you don’t like the majority of a community, then perhaps trying to build tools for that community’s use is not for you. If you want to create channels dedicated to certain activities that are important to your server, but you only want certain individuals to be part of it, do not call it a public or community thing — it isn’t. It’s your clubhouse. If, however, you’re just opening a space up for people to gather and are simply asking people to not be jerks while cleaning out said jerks on occasion, by all means, congratulations — you’ve built a public channel.

Warning About Toxic Roleplayers is a Community Service

A Toxic Roleplayer is a player that employs various methods of emotional abuse to get what they want out of their roleplay partner(s) at the expense of that person’s happiness, including but not limited to a hell of a lot of guilt-tripping, isolation of their victim from other roleplay, jealousy over other roleplay, and making the victim feel like they are imagining the toxic behaviour.  In order to get a better understanding of what I’m talking about here, I strongly suggest reading the Emotional Abuse in Roleplay compilation by Sahnin on Tumblr.  She’s far, far better at explaining this and just how easily it can make you feel like you’re the problem than I am — even though I have been a victim of emotional abuse, I just don’t have the capacity for a decent explanation.

I have dealt with and watched others deal with several Toxic Roleplayers over my time in various RP communities.  Every single one of them was an emotional abuser — that’s why they’re toxic — and resulted in my friends and myself dealing with a lot of stress.  In the case of one abuser, her victims are still dealing with the aftermath of her abuse.  Victims of emotional abuse can suffer from anxiety, depression, various physical ailments (including chronic headaches), low self-esteem, and even more serious issues, most of which require treatment — some of which, like medication and therapy, are expensive.

I bring this up because, this week, defenders of one of these Toxic Roleplayers accused those that warn about her of “being mean”.  They wanted this person’s victims to “get over it” and “grow up” — despite, you know, the fact that these people suffered abuse.  This was not a roleplay issue, it was a player issue.  These people wanted her victims to stay silent.

I would go so far as to say these defenders are guilty of abuse themselves, or at least are supportive of abusive behaviour.

There is absolutely no reason for victims of a Toxic Roleplayer to stay silent about what they went through and dealt with.  Warning others about this sort of roleplayer is a community service because it can and will save some people from stress, anxiety, depression, and other issues that most people just don’t like dealing with.  Telling people about what you went through with this person and what behaviours to watch out for can prepare other people so that they can decide whether or not to engage, and if they do decide to engage, they can be ready to get the hell out when things start to get bad.

If nobody had warned me how much trouble a particular roleplayer was, I may have gotten sucked into the same trap as everyone else.  I’m already suffering from depression and chronic headaches — further stress would make my already iffy physical health even iffier, and at least one or two people can attest to my inability to deal with me even imagining that I’ve hurt somebody I care about.

If you have dealt with a Toxic Roleplayer, or if you know of one, it is of the utmost importance that you pass on your knowledge.  By warning others of this sort of person you help protect your community from a force that can tear it apart by setting members against one another, victims against those that doubt them, friends against friends.  The Toxic Roleplayer often insists that they are not the problem, that everyone else is what’s wrong, they’re the real victim, but as you start asking questions and making mention of your own tale you’ll find that you aren’t the only one.

So, yes.  Warn people.  You’re doing everyone a favour — and if the defenders of a Toxic Roleplayer accuse you of being mean?  Forget them.  You, your mental health, and the mental health of those you come across in your time within your community are far, far more important than the feelings of an abuser.


Sahnin @ Tumblr’s articles:


Coming Back and Keeping it Fun


Creeperella gets her groove thang on at the Shrine of Two Moons.

I went and took a break from WoW for a while, opting to hop among my free games and SW:TOR (which doesn’t run very well on my computer) and found that there was something missing — namely the familiarity, the setting I enjoyed, and the friends I had made.  This isn’t to say that WoW is perfect or that I’m going to be here forever, but that I never actually intended to permanently leave and that it was nice to get out into something else.

The problem that I find that I have with any game is this whole “keeping it fun” thing.  The good thing about games of WoW’s nature is that they tend to have a lot of other, little things for you to do beyond the main game — like pursuing achievements, gathering pretty gear sets, experimenting with different alts, or trying occasional challenges.  Roleplay, too, is near and dear to my heart.  Previous to taking a break from World of Warcraft, though, I had found it really difficult to step into RP — although I don’t find it an easy thing to do, I’ve been doing it more often and I’ve been enjoying myself.  That part, the feeling that I get after a round of roleplay, after having some fun?  That’s what keeps me going back to it.


Ta-Kei and Mei-Tan.

When it comes to keeping WoW fun, I find that it comes down to the people that I’m surrounding myself with.  If not for the people I’ve met through the game, I wouldn’t enjoy it nearly so much — even if I’m not playing with them, they’re still about.  I still chat with them.  Some of my most meaningful relationships are because of “that damn game” — I wouldn’t have met my boy if it wasn’t for World of Warcraft, even, and I wouldn’t keep coming back if it wasn’t for adventures.

Most recently, him and I have been occasionally playing a TankMonk/HealyShaman pair and a TankMonk/TankMonk pair (with me healing in both occasions, shock and horror).  It’s been fun.  Being on Skype at the same time means that communication is faster and easier (though I feel I know him well enough to have an idea of what sort of crap he’s going to pull), plus, if people are being bad we can vent about it and plan our rebellion.


Alanada shows Creeperella some of the sights of Pandaria.

Along with that, Telystra and I have been running dungeons on our 70s druids, with her healing and me tanking.  Have I mentioned lately how much I love druid tanking?  No?  I love druid tanking.  To say that she puts up with a lot from me as a tank is an understatement, though she also knows her shit and is pretty damned good at making up for my “oh whoops that other group joined in LOLOL OKAY FACEROLL TIME” shenanigans.  Once I latch onto something it doesn’t go away — that’s pretty amazing for me.

Between that, roleplay with people I know and people I don’t, plus pursuing achievements and alts — while taking occasional breaks with other games — I think I’ve been managing to keep it fresh for myself.


Pet-hunting has helped, too.


The First Rule About Gold-Making: We Don’t Talk About Gold-Making

Good Gods, I feel like such a twit for drawing upon an old Fight Club meme (a movie I never even watched, even), but it’s very appropriate for this particular topic.

Talk about gold-making?  I don’t know what you mean.

I love the gold blogging community — this is a fact that has been re-hashed over and over again in things I have said, or things I think I have said — because it is so supportive and willing to share.  It is full of amazing people like Alyzande of The Gold Queen and Nev of Auction House Addict; each has their own great ideas, interesting viewpoints, and spectacular brands of gold theorycrafting.  As a consequence, I love reading gold blogs and conspiring with other readers to figure out different ideas for making gold.

I occasionally talk about how I’m the Community Manager at and that I enjoy when I get to chat with people about their gold-making, that I like helping them figure out new things to do, and that I especially love how excited they are to share their latest victory.

All of this is why I was surprised to hear someone in one of my server communities say: “The first rule of gold-making is: we don’t talk about gold-making.”


That goes against all of my instincts as a blogger.  As a blogger, when I hear something new and interesting I want to share it — I want more people to know about it, see it, talk about it, tell me what they think about it … and to share it with others and pass it around.  When I find out something that will help somebody solve a problem, I want them to know about it.  Gold-making isn’t any different.  When I hear of someone that’s having problems making gold, I want to help them and I sincerely believe that there is no harm in sharing the information that we find while we’re on our own gold-making journeys.

Not talking about gold-making does not make any sense.

People of that frame of mind are worried about competition.  Instead of seeing the potential for competition as a challenge to be overcome, or part of the auction house game, they’d rather not deal with it — who can blame them?  It can suck, not making as much money as you’d otherwise make because you have competition that you didn’t have before.  This assumes that everyone is interested in the same markets and the same methods when, in fact, this isn’t the case; some people like to flip items, others prefer grinding and farming, some prefer to buy materials and craft their money-making objects.

Without posts that tell people where the best places to farm Exotic Leather are, for example (like Alyzande’s post about killing turtles in Valley of the Four Winds or her post about killing Yetis in Kun-Lai Summit), I would not have cheap leather to flip for killer profits, nor would I have the leather for my blue cloaks and my other crafts.  I’d have to farm!  I like farming, so this isn’t an issue for me, but not everybody enjoys farming.  Without posts suggesting that people stockpile old Azeroth trade materials for the brand new monks that would be leveling once Mists of Pandaria hit, getting some of my trade skills leveled may have been a lot harder — and more expensive — than I would have liked.  There are guides to marketing and business concepts that are written in plain English so the average person can understand them, and these concepts are obviously extremely valuable in real life.

Besides, if we all kept our ideas about gold-making to ourselves, we wouldn’t have the massive gold blogging community that’s roaming the internet today.  It would be disappointing to be without it, and to be lacking all of the voices that make this whole thing so worthwhile.

Discuss!  What do you think the pros and cons of staying silent are versus talking about gold-making?  Why do you do what you do?  Why not?

“Fight Club” photo from Ezra’s Blog of Cool.

Mists of Pandaria: Much Love (and Some Tears)

The day that many of us were waiting for finally arrived not too long ago — Mists of Pandaria was released with a relatively pain-free launch, something that’s rather new for Blizzard. It was rather nice to not have to deal with a throng of angry posts on dear_gnome asking about why we can’t log in (you know, the question that, after nearly ten years, you would think people would tire of asking after an expansion launch or major content patch).

This expansion introduced the Pandaren as a playable race, brought Chen Stormstout back into the picture, gave us access to the new Monk class, and even opened up a new continent for the 85-90 run.  Pet Battles have given us yet another distraction — in-game Pokémon! — along with farms to tend and more fishing to do than ever before.

It has also introduced a few moments of misty eyes for this lady, I tell you what.

First off, as a wee Pandaren wandering the aptly-named Wandering Isle (which is a giant turtle named Shen-zin Su), I found myself sniffling during the chat with the massive creature whose very life the Panda-people rely upon.  Damn it, Mat, you are not supposed to want to cry over a virtual turtle, no matter how cool he is.

Okay, fine, with the sniffles aside I continued the zone to completion and then the decision on whether to go Horde or Alliance snuck up on me.  Naturally I went Horde, because this is all on Thorium Brotherhood (I haven’t even bothered with Wyrmrest Accord) and I’m slowly re-building the mass of 85s I had there.  I thought, “Oh wow, this’ gonna be cool — but how exactly are they going to work this bit?  Teleportation?  SUDDENLY!HORDE?”

Nope, the cinematic showed my character flying off in a balloon in yet another tear-jerking farewell to that massive turtle — oh cripes I’m doing it again — and it faded to black, then caught back up to my character standing in front of Orgrimmar.  The Pandaren introduction to the Horde really demonstrates the rather dangerous atmosphere that this faction has at the moment, but Garrosh’s dickheadedness will be covered in another post. ;)

I haven’t had the time to delve too deeply into Pandaria itself.  My warrior is still in The Jade Forest, as is my rogue, but I’m enjoying the quests when I do get a chance to prod at them.  Pandaria is fun, it’s gorgeous, and I look forward to playing there when I get a chance.  I haven’t played Guild Wars 2 in a few weeks (then again, it’ll wait because it’s not subscription-based).  I’m looking forward to progressing in the story and eventually doing the whole thing on my Alliance paladin, too, if I manage to keep him on that faction.

Also?  I really, really like the Pandaren.

Pandaren are essentially fuzzy, balanced Dwarves.  They love good food, good brew, and helping others; they are just generally good people and are such a refreshing change from how things generally are in World of Warcraft.  The women use a body type that is similar to mine and I am quite happy to play that.  Their emotes are adorable… and I already have a handful of the little fuzzballs: my 85 rogue, a hunter, and a mage.

Krensythe Manashaper is now Lin-Si Wyrmclaw, purveyor of magical artifacts and knowledge. Sssssh.

I will be rolling a Pandaren Shaman eventually.  :P

Don’t get me started on Pet Battles.  That may wind up being a post of its own.

In summary, though:  so far, so good.  Mists of Pandaria is shaping up to be a decent expansion, better than what I was expecting, and I’m quite happy to have the chance to prod at it.